Ah. Well, you say the font is 8x11, so that sounds like a monospace font. Do you have most of the ASCII table covered? In that case, you can just distribute it as a png sprite sheet, layed out correctly, similar to this: https://opengameart.org/content/bitmap-font-pack (that's what I just used last weekend for a pixel art game.) I guess many developers will know how to use that. You can also do that if you don't have most of the ASCII table covered, but then include sufficient white space in your sprite sheet, or replace them by random custom symbols.
I also read that you can convert it to angelcode .fnt font format, which can be used in Unity, but I'm no expert there. Some links:
https://www.angelcode.com/products/bmfont/
https://github.com/litefeel/Unity-BitmapFontImporter
In any case, don't try to make a true type font (.ttf file) out of it - that's a waste. Bitmap fonts have disadvantages (fixed size), but also advantages (can be colored, fit with "pixel art" look).