Was a great and quite funny experience to be honest. Great art and music, and soime solid platforming. Feels very bullethell ish. Which personally isn't my favourite way to make a platformer. But its still a great experience. And 10/10 characters btw.
Controlls very well, i LOVE the dodge move. Adds a lot. The infinite flying removes a bit of the tacktile feel of some platforming. Making more of the gameplay take place in a flying floaty state, instead of jumping and doging. But i doubt that could change at this point hehe.
I'd love to see this fleshed out mechanically. Especially in how you interact with the world. The simple shooting and doging could use to variations. Maybe an object that you can swallow and spit out. Think koopa shell/bob-omb. But while you do, you can't spit. Or a mass to swim or move trough in different ways like water/celeste space blocks.
Some extra stuff
- What is money?
- Sometimes i see the spaces between the tiles when moving. Also why is this game 380mb? Im just currious what part of the game, be it assets or some framework that takes up a lot of space. And the game feels a bit choppy at times. Like the framerate dips slightly.
- The level design nerd in me wants my hands all over this level editor to make shit