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I love the visuals! Is the game rendered at a lower resolution or is it it shader trickery? The movement is both snappy and sluggish, the character moved fast but it felt like there was a delay between when I moved and when I was allowed to move again. One issue I found is that somehow, my character was no longer facing along one of the axis veered a little to the left so eventually I would run into the walls to my left blocking move movement.

Regardless, I'm glad you were able to finish your game! Congrats!

All the art side was my awesome partner. He set up the shader for the visuals. The character movement delay is from waiting for enemies to move within a certain range to help with their pathfinding. Still trying to find a better workaround for that one! Thanks for checking it out!