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(1 edit)

Hi ! Something about thi GUI : add tooltips for everthing. IE, the big arrows with the sneak in between, bottom right, tooltip could say "lift", "sneak", "drop".

I’m not fond of voice and robot style. Could be simply "blibabjzz" noises so it’s international and way easier to fit with any text, keeping a comic aspect.

I usually find tutorial quite useless, and often over done, for many games that don’t actually need them. A simple page with some explanations would be enough. Less time consuming to work on, more time to actual gameplay.

What i’d like to see first beside accessibility options (key rebinding etc) is more precision en everything : target, flying, shadow to spot and be spotted, interaction etc. All feels a bit clunky.

Hey thanks for all the good feedback! I'm going to have to give you a credit on the game!

Tooltips for the buttons is another idea that seems so obvious. I need to try to implement that immediately. I think I had thought about that in the past but forgot, This is why people make a proper design doc I suppose.

Making the robot voice speak gibberish makes a lot of sense too. I had actually made a voice kinda like the voices in Undertale for another game I tried making. It could be fun to come up with some unique sounding robot gibberish. I think it could give the game way more character. Plus if I give the game language options it still fits, that's something I hadn't thought about.

I agree I need to tighten up just about everything. I just started implementing things to get them working, then didn't polish them once they halfway worked. So its just a matter of fine tuning. I think when you are being detected I will also show a red bar around the screen as a visual clue along with the sound. That's got me thinking about game design things I could change about the whole getting detected thing, Thanks again for the feedback, it actually gives me some more ideas and motivates me to keep working!

What about giving the more abilities as the player brings item to the mothership ? Could be repeatable. An antenna to remove a alert level. A Radar to increase zoom level when flying up. A battery to have more energy. A paint brush to select a new color for the ship, for fun. A butterfly net to capture faster. An umbrella to increase sneak time...

Having the items give upgrades to the ship was in the original idea. I decided I needed to get a playable version out, so a lot of stuff got cut. Now that a playable version is out there and I still want to make something bigger I should revisit old ideas and new ones to make the game more fun, because the game definitely needs more to it.

I guess my thinking now is to have item slots on your saucer as well as the mothership. So you will have items that repair the mothership and items that get attached to your saucer and give a permanent upgrade. The battery increasing the max power is a good idea, and an item to slow the amount of heat you get when spotted. There is so much potential for cool items I need to decide what adds the most fun, and go from there. A bucket of paint as an item to change the color of the saucer needs to be added, Nice idea.

I copy pasted all these ideas to a big text file I have for future consideration, but for this week anyway I am just trying to tighten everything up, so the game is in a solid place before I start adding things. Thanks for the continued feedback!