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(+1)

Frost Strike's Frigid Healing/Frigid Might upgrades probably should be reworked.  As they are now, they're a noob trap.

  • 1 Health Point absorbs 1 point of damage.
  • 1 Barrier point absorbs 1 point of damage.  As long as you have an active Barrier, your Health Points will not drop.
  • Health Points regenerate over time until reaching Maximum HP.
  • Barrier points reset at each new round of battle and have no cap.
  • Frost Strike's default behavior is to grant 1% of your Max HP as Barrier points every time you hit something.  If you have 1,000 Max HP, every Frost Strike will add 10 to your active Barrier.
  • Frigid Healing changes Frost Strike's shield effect to heal you for 0.2% of your Max HP.  For 1,000 Max HP, every Frost Strike will restore 2 Health Points (unless you're at full Health, at which point you gain nothing).
  • Frigid Might takes 4 more Mastery Points to upgrade Frigid Healing to 1% Max HP restored per hit.  So you're spending a full 5 points to almost match the default Barrier effect with HP.  Except healing for 1% is still weaker than getting a Barrier of the same value.  If you have a Barrier active, your Health Regen will restore your Health Points underneath it.  Since there's no Barrier cap, you can keep overshielding beyond full HP.
  • Enhanced Protection is exclusive from Frigid Healing.  As they are now, there's no good reason to choose Frigid Healing.  Enhanced Protection 5 adds 2% Max HP (20 for 1,000 Max HP) to your active Barrier, which is twice the amount Frigid Healing/Might can heal.  Meanwhile, your Health Regen will restore your HP while you provide a stronger shield on top of it.