Frost Strike's Frigid Healing/Frigid Might upgrades probably should be reworked. As they are now, they're a noob trap.
- 1 Health Point absorbs 1 point of damage.
- 1 Barrier point absorbs 1 point of damage. As long as you have an active Barrier, your Health Points will not drop.
- Health Points regenerate over time until reaching Maximum HP.
- Barrier points reset at each new round of battle and have no cap.
- Frost Strike's default behavior is to grant 1% of your Max HP as Barrier points every time you hit something. If you have 1,000 Max HP, every Frost Strike will add 10 to your active Barrier.
- Frigid Healing changes Frost Strike's shield effect to heal you for 0.2% of your Max HP. For 1,000 Max HP, every Frost Strike will restore 2 Health Points (unless you're at full Health, at which point you gain nothing).
- Frigid Might takes 4 more Mastery Points to upgrade Frigid Healing to 1% Max HP restored per hit. So you're spending a full 5 points to almost match the default Barrier effect with HP. Except healing for 1% is still weaker than getting a Barrier of the same value. If you have a Barrier active, your Health Regen will restore your Health Points underneath it. Since there's no Barrier cap, you can keep overshielding beyond full HP.
- Enhanced Protection is exclusive from Frigid Healing. As they are now, there's no good reason to choose Frigid Healing. Enhanced Protection 5 adds 2% Max HP (20 for 1,000 Max HP) to your active Barrier, which is twice the amount Frigid Healing/Might can heal. Meanwhile, your Health Regen will restore your HP while you provide a stronger shield on top of it.