Excellent presentation. Great idea with the dice being powerups, but I'm kinda iffy on some of the level design. The physics are way too floaty for that precision jump with the two explosive barrels, and I don't like platforming shooter sections where enemies take a bunch of hits to die, leading you to peak out and take potshots over and over. Also, the explosion physics were a bit jankier than I think you intended, and too often I keep freezing myself with the ice dice. And in situations that you present in the game, the optimal, but boring, solution would be to keep spamming dice in a safe area until you get the dice you need. Either that, or rushing through the enemies. Oh, but bonus points for having regenerating health.