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(12 edits)

10.03.2023 - v.01_08 uploaded

new models for enemy and enemyes now can select by mouse, aiming rockets and disk-bullets for mecha-vehicles, speed points, first level reworked, some changes for other levels, move project to G4.0 release version, etc

16.11.2022 - v.01_07 uploaded

portals to outside on each level (press R to enter), now you can chose level only in outside space, 4 music themes and option to on/off, camera now active in pause mode, some levels expanded, new platforms with disguise on each level (press R to get color or disable it), simple enemyes on level 3, move project to G4 beta4, etc

18.10.2022 - v.01_06 uploaded

fourth mini-level with collectable bonuses, platform with disguise (press R for this), shrooms for level 3, option to rotate sun, pause button, density and anisotropy sliders for volimetric fog, slider for  settings window transparency, added two sounds, move project to G4 beta3, some fixes

8.10.2022 - v.01_05 uploaded

third mini-level, respawn points, window size (not change resolution) and stretch screen (stretch resolution) options, interactive door, left mouse click do something with spawned spheres and boxes, trace and smoke for all vehicles now, aim camera with middle mouse button hold, default vehicle spawn fireflyes, etc

30.09.2022 - v.01_04 uploaded

two mechanical vehicles (Ghost and Fiddler), new mini-level, trace and smoke for default vehicle, interactive objects and ability to spawn it (with lifetime control slider), vsync now off and can be turn on, fullscreen option, camera culling slider and move project to G4 beta2, some gamepad buttons now work (maybe), etc

27.09.2022 - v.01_03 uploaded

two new biovehicles (Daugher of Spiral and Mystery), sdfgi cascades slider, ui icons, some new elements on the floor

16.09.2022 - v.01_02 uploaded

more options (day sky, volumetric fog, bloom, exposure, camera fov etc), improve vehicle textures, move project from G4 alpha to G4 beta