10.03.2023 - v.01_08 uploaded
new models for enemy and enemyes now can select by mouse, aiming rockets and disk-bullets for mecha-vehicles, speed points, first level reworked, some changes for other levels, move project to G4.0 release version, etc
16.11.2022 - v.01_07 uploaded
portals to outside on each level (press R to enter), now you can chose level only in outside space, 4 music themes and option to on/off, camera now active in pause mode, some levels expanded, new platforms with disguise on each level (press R to get color or disable it), simple enemyes on level 3, move project to G4 beta4, etc
18.10.2022 - v.01_06 uploaded
fourth mini-level with collectable bonuses, platform with disguise (press R for this), shrooms for level 3, option to rotate sun, pause button, density and anisotropy sliders for volimetric fog, slider for settings window transparency, added two sounds, move project to G4 beta3, some fixes
8.10.2022 - v.01_05 uploaded
third mini-level, respawn points, window size (not change resolution) and stretch screen (stretch resolution) options, interactive door, left mouse click do something with spawned spheres and boxes, trace and smoke for all vehicles now, aim camera with middle mouse button hold, default vehicle spawn fireflyes, etc
30.09.2022 - v.01_04 uploaded
two mechanical vehicles (Ghost and Fiddler), new mini-level, trace and smoke for default vehicle, interactive objects and ability to spawn it (with lifetime control slider), vsync now off and can be turn on, fullscreen option, camera culling slider and move project to G4 beta2, some gamepad buttons now work (maybe), etc
27.09.2022 - v.01_03 uploaded
two new biovehicles (Daugher of Spiral and Mystery), sdfgi cascades slider, ui icons, some new elements on the floor
16.09.2022 - v.01_02 uploaded
more options (day sky, volumetric fog, bloom, exposure, camera fov etc), improve vehicle textures, move project from G4 alpha to G4 beta