Thanks! I had several ideas I want to develop further with a 16-bit processor that can handle more advanced physics, while still keeping most of the advantages of a platform like the NES, such as super fast inputs (no lag) and a simplified color palette for clarity. Also, when working on a new platform it really helps to already know the game design and physics engine you want to create. It makes working with SGDK (a fantastic toolset to create Megadrive games in C) for the first time much more manageable.