Thank you so much for the video! Very helpful indeed!
One thing I noticed is how you were always standing very close to objects you wanted to interact with. in reality the interaction distance is very long. the idea is that you can place everything you need to interact with into frame. Also, you push and pull objects away from you using the mouse wheel. I'll have to figure out a way to communicate this better.
I really enjoyed how you put a turnip in the witches cauldron. It's something I hadn't even thought of doing
> I hope the obvious black and white 3d models with no textures are going to be replaced with some doodle textures in future just like the ground and trees.
Definitely, I have a lot more shader experimentation I want to do. which hopefully I can showcase next DD
>Some trees clipped through buildings.
Yeah I had to rush this to get something out for DD.
> I wish there was sprinting.
Sprinting isn't out of the question but I think the main issue is that the demo area is way too big for the content it has. I'm planning on making areas a lot more concentrated so this will probably fix the need for sprinting.
>Sometimes it was hard to put things in the bag (but I am sure I was not supposed to have that many items)
yeah I like the idea of it becoming harder to fit things in your bag as it gets more full. Kinda like trying pack your suitcase for a trip. But the bags definitely feels jankier than intended right now. Although I'm surprised how well it holds.
Also I just remembered your video showed a bug I thought I had fixed. Which is extra helpful. You're not supposed to be able to talk to NPCs while your bag is open.
Really, Thanks a lot for trying out the game and making a video. It's always immensely helpful to get to see someone play your game for the first time.