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While not being very fond of "normal" platformers, I really enjoyed that fact that the level could be mastered with time and the overall looks of the game. Some of the background elements were a bit too much stylistically different or out of context to blend in well, but the aestethic is surely very refined (I love the way this guy jumps)

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Yeah, thank you! Exactly the first thing Deiw said when he saw the jumping animation was laugh and don't shoot ,don't shoot! :D... If you mean the bigger pixel art stuff in the background, I did that just a few hours before the end of Jam and had to rush so I didn't give it much time, but thanks for playing our game anyway! :)