It took me a while to recognize how the brake mechanic worked directly into the timing of the gameplay. Once I figured out how to manipulate the brake to get around the timings of the enemy patterns I made quick progress with the game and had a lot of fun. The Single screen arcade game is one of my favorite idioms, this is a unique mechanic to that genre. Fun idea, fun game.
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Thanks for playing! The "brake" was indented to be "discovered" later, as an advanced mechanic layer that you don't need from the start. But a few people have mentioned this so maybe it was a little too hidden. Not sure. I do wish I had time to add sparks to the wheels to help sell what was happening though.