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(+1)

Nice touch having a game restart guy inside the game. Nice touch also spelling out the theme upfront. Fast movement felt good. I never felt terribly lost.

I might have gimped myself by choosing the key spell, and accidentally hitting F instead of C once or twice.

Game might need an easier onramp? Or is it supposed to be a puzzle game?

Hey!

The route with the key spell is certainly harder (it is possible to still make it but I think the hardest route of all). I had a few miscasts, hitting c when I wanted to hit space :'D That's the reason I made it possible to chose no spell to prevent accidental casts, but hitting F instead of C didn't happen to me - do you think the keys should be further away or just a learn thing if it happened only once or twice?

And it is supposed to be a puzzle game :) 

Thanks for playing the game!

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Not sure what you can do about miscast potions. Most players probably won't hit the f key accidentally like I did.

I'm personally a fan of minimalist control schemes, so I'd consider removing the potion key altogether and make it auto-consume when needed. But I guess then you'd loose the implicit press-your-luck mechanic that manual potions offer.

I guess the ultimate solution would be user key remapping, but coding that means time not spent coding something else.

Minimalist control schemes have certainly their appeal but I think it is important for this game to fail sometimes simply manually. And you are right, remapping would be the best way.