The native Windows build!
Viewing post in The Shattered Sigil of Harmony jam comments
I asked someone to test it with an AMD GPU and he confirmed that this happens in the Windows build while being in the secondary reality near the (optional) mini boss.
The funny thing is, only in the native windows build but NOT in the WebGL build. I'll guess it could be shader related but I'll have to debug thins on an AMD system.
Hmm that is weird, thanks for reporting.
Does it also happen in the WebGL build? And I assume you are in the second reality when it happens?
Nvidia 30x0 series seem to be fine. I wonder if this is some undefined behavior inside a shader. Have to investigate this on a affected system.
Thanks for investigating it.