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this game has too much trial-and-error because the numbers don’t mean anything — they might as well not be written. real measuring units like [jump height in blocks] or [max speed in blocks/second] would make it much easier to feel how changing the config impacts the controls

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I understand your issue with arbitrary numbers. If I had more time I would have tried to reactor them, as is I just used what the math gave me sure to time constraints. 

I only added them at all because it felt like there needed to be some feedback of the changes to be able to repeat levels faster 

(+1)

It will be better to give user numbers that show parameters in blocks