Nice dungeon crawl-- Everything works well together, the art, the music, the gameplay.
I think perhaps the health of baddies is too high. I thought maybe that was the incentive to become enraged, in order to do more damage and kill more quickly, but it still felt like I was pelting a million arrows into a guy with no success. Same thing with the walls, took too long to destroy them.
Viewing post in Rage Knight jam comments
Thank you! The main way to destroy the walls is by using the explosive barrels. About the enemy health, we were mostly writing code and not testing the game enough and you are absolutely right about it, lesson learnt, we will make other people play the game before the jam deadline next time to make sure the difficulty is fine tuned. Thanks for the great feedback.