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(+1)

Hi, I just finished your game!
I died in the intro, would recommend.

It is funny, I enjoyed these silly jokes a lot. I like the overall setting and atmosphere in this game too :).
Gameplay loop is simple and quite enjoyable.

In battle, I never used the "defend" option. Combat felt a bit spammy, but I believe that the complexity of it is not the main focus in your game, so I didn't mind at all most of the time.

Level design is nice! I only had a problem with getting to Vampirelle because of completely hidden buttons and I was wandering around the whole map for about half an hour looking for something I missed.

Art design is simple and colorful, perfect for this type of game.
Sound design fits it too.


I experienced two bugs:

- twice after the fight (won) I was able to move around, but there still was a combat going on on the map and there was no battle menu active or anything, only an enemy icon moving in the right upper corner of the screen. Every few seconds my health was decreased from attacks. It lasted until I won another fight, even changing the location and resetting the game didn't help.

- once after loading the save state, music didn't start playing automatically untill I got into a fight


Some smaller issues I had:

1.Combat felt a bit rushy, sometimes it was hard to catch up with what's going on, but I feel like it'd be tiring if it was slower. Probably the main issue in this is that you have to constantly look at all sides of the screen to see what's happening.

2.Completely losing the game after losing all the health - maybe it would be a good idea to bring the player back with, for example, 5 health points and 1/2 of shards after such event, similar to when we lose all TP? We can still load autosave, sure, but I feel like this solution would fit the game anyway.

3. The code shown at the end of the game was already used, but I don't mind - just thought you would like to look into this issue to prevent others from encountering it.


I had a good time playing your game, really good job:)

(+1)

Hey! Thanks so much for playing and for your feedback! Do you remember after defeating  which enemies the bugs occurred? I can’t seem to be able to reproduce it >.<

You never had to defend once, not even during any of the boss fights? Well done, I must really suck at my own game then as I always have to use it xD

I understand about the spammy and rushed nature of the battles, although sometimes you have to use magic too or take advantage of some items. It’s because I wanted to give brawls a chaotic kind of feel, and also to mix action and turn-based.

There are 3 different codes to be claimed, but it’s selected at random and you’d have to fight the angry oyster again. ^^

Thanks again! 

(+1)

Sure, the bug that lasted until the next fight was caused by the skeleton enemy, but it happened with other type too (it just almost instantly fixed itself... or maybe I got to the next fight so quickly that it made me remember it like that). Unfortunately I don't remember the second one.

I was battling a lot (I played for around 2 hours) and it happened only these two times.

Well... My brain didn't even registered how the defend option works, so... :'). I used it once out of curiosity, nothing more. Probably my character was so powerful that I didn't need it (I invested points in everything except the defence).

Battles have their charm, no doubt about it. They definitely feel chaotic, but most of the time they are understandable.