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Thanks a lot for trying it and for the detailed feedback!

Glad you liked the “silliness” of the game, definitely what I’m aiming for, not taking the game too seriously.

By changing the menu artwork you mean the title screen? Dang I was proud of it for making it myself, it’s the game’s logo and promotional material too, oops ^^;

Also, since you almost finished the demo, did you really manage to defeat all enemies, in particular bosses, by just spamming attack? Even though the first enemies are easy to defeat that way which is to be expected, I tried to progressively introduce new strategies, where you have to defend more and need to make good use of some items too, but maybe something is wrong in my approach.

Oh btw you can see your TP, HP and Shards by pressing start on the controller or T on the keyboard while exploring.

Thanks again, much appreciated!

(+1)

Hello again!

So, I've reclaimed the 15-digit code and yeah, you can basically brute-force each encounter by having enough endurance and attack. I did it with all the enemies, and the bosses (Vampirelle, Goonther, and the secret one). Also, I think I've encountered a bug with the secret boss: after a couple of hits it slowed me and then never did damage to me again, so I was able to breeze through it.

I'm aware of the T key for showing some info, but I'm talking more about a toggle on / toggle off kind of thing, rather than the 3-4 seconds then disappearing that you have in now. It's a minor thing, just a QoL thing for some players (but it's okay either way!).

Oh well done for claiming it! I’ll look into the bug you reported. Thanks!

Btw, thanks to your feedback, I’ve been thinking of a way to introduce a new status effect in the first boss fight: Goonther will inflict “Break” to prevent you from using Attack during a few turns. Nasty >:)