Even if the controls are difficult and there's a bit lacking in the visual clarity and audio design departments, once I got the hang of the mechanics I was grooving.
I think the one move I didn't really make much use of was the teleport, because the button was awkward to press and it felt very risky to use. But, I loved the gun-kicking and gun-exploding and it felt great to rack up big damage on an enemy with repeated shots, kicks, and gunsplosions to the face, or handling big groups of enemies by kicking their bullets all over the place.
I actually expected the bosses to be a bit harder, but I'm not complaining. Enjoyed the couple good cinematic bits with them and the last boss's big final patterns, even if the dialog that probably would've really tied it all together was missing.