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This is a good concept! It was unfortunately very frustrating to play at times. It was far too easy to get stuck in the wrong rotation, and you seemingly can't go back more than one room so I had to refresh several times until I got it right. It was also very easy to forget when the room was close to the edge. Maybe adding walls that appear at the edges of the screen when the room gets too close would help with readability. The UI was also staying selected after being clicked on which was very distracting. This can be solved in Godot by changing the focus mode to "None".

Overall, you did well for the time limit and this could definitely be really good if you took the time to improve it once the jam is over. Good job!

Thank you for trying it out!

I am still a bit confused about how you were able to get stuck in the wrong rotation, it should not be possible to get stuck in such a way that you cannot fix it by going back just a single room. Can you send me a recording? or a GIF perhaps?

And thank you for telling me how to fix the UI staying highlighted! I wasn't able to find a solution even after searching for around 10 minutes.

After the first rotation room I was able to get past the next one, but the room after (the locked door one) required me to go to a path that was inaccessible because I was rotated the wrong way. The issue was that the room between them was possible even when you were facing the wrong direction. For reference when I entered the locked door room the locked door was on the left

I was able to figure it out after restarting a couple of times so even just adding a restart game button would work well enough if that's the type of game you're going for (maybe add checkpoints too if you make it longer)

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You, my good sir, just found a way to get soft-locked in a way that wasn't supposed to be possible. In fact, you did something that everyone else, even I, thought was impossible. So props to you for breaking the game.