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(+1)

Possible the most complete game I've come across so far.

Runs really well, looks incredible with lots of nice sprites.

Interesting team idea, I really like it, I like the dialogue.

AI probably needs tweaking and more play testing.

The game locks you on the horizontal but gives you vertical movement, possibly a design choice but it feels somewhat awkward, also you'll boost everywhere and struggle to know where to go next.

There is a lot to like and with a few tweaks its probably the closest to being a releasable product that I've seen.

Thanks for playing :)

The disconnect between hor/vert movement being an issue I can understand. It was partially a nice time saving for me, and partially because I have experience coding this kind of movement & AI for side-scrolling beat-em-ups. But it's not ideal when you also have the Y axis to be moving around on.

The AI was something I could have just fiddled with until way past the jam deadline. In the end I decided it was good enough, and in most cases it does the job. A previous iteration was especially goofy as your squadmates would try to go collect an Item, then realise they're a tiny bit far away from you and run back, rinse and repeat.

You're not the first person to mention not knowing where to go, which surprises me. I thought that with the small level size, the colour-coded barriers/walls, and the glimpse of the Red Keycard in the start room it would be fine. But I guess I need to brush up on my level design skills