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found this game on Steam randomly and this really appeals to me. I did an unlisted demo video. Some feedback:


- I am coming into this thinking that there is going to be less plot than usual and it's just about mystery tricks. After playing it, I'm not that sure anymore :p

- I thought you could examine objects (like in Layton Brothers, which has a somewhat similar concept). The tutorial didn't say anything about examining objects so I had to hesitantly assume I couldn't.

- I would like to expect there are puzzles where you have to tilt your camera to see a certain angle of evidence? One thing I was thinking was "why can't I see inside the cabin, do I maybe have to tilt to look in there" I guess. It would confirm if it was actually possible to hide or go to the roof or something.

- Kind of want to go back and record the failure scenes, my final video's only 4 minutes long and checking the steam page there might be funny visualizations for failing. Which if so, I'd like to include

- kinda hoping one of the final moments involves exiting the house and solving stuff in "the real world", as I assume the diorama is something in-universe lol


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Yoo! Video is much appreciated! Thank youuuu.

Regarding plot density, every level will be similar to the demo: There'll be some character interactions and a bit of exploration of the chemistry between the cast, but for the most part it'll be pretty mystery-centric.

Regarding object examination, I have a few improvements in mind that tackle what you say. In general, though, the spirit is to plainly show what's relevant to solve the mysteries. In this case, since you can't inspect inside the cabin, you can't assume there's a hideout. Not sure yet the best way to communicate this, it's something I want to keep receiving feedback.

I made notes of a few other things you mentioned. Again, thank you very much!!

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I personally feel that clicking an object should provide *some* feedback even if it isn't examining the object, at least to let you know it's the most you can do with. But I am biased because I've played so many point-and-clicks where clicking is examination hahaha.

I'm excited for how this game goes anyway, and looking forward to the full version :)

Yep, you're absolutely right. What's funny is that what you say applies the most to people who are into the genre, so it's definitely something I want to address. Glad to hear you're interested, I'm hoping I can deliver some cool mysteries!