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Thanks for playing :)

I actually asked around at my day job re the dialogue pausing the gameplay or not :P It was tempting to have the flavour dialogue (aggro, item, etc) not stop everything - but the final sequence dialogue needed to be dramatic and in-focus, and I wasn't going to spend jam time on working out that separation.

Makes sense and yes I agree critical dialogue should stop gameplay but moment to moment chatter could be allocated to the sides of the screen. The chatter itself is a great touch that adds personality to the squad.