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The quality was IN FACT TOP TIER! Justine literally couldn't have been a better choice they delivered each and every line brilliantly! But, it's a symbiotic relationship, the script is wonderfully nihilistic-ly beautiful. A tormented woman's final thoughts, presented in such a soliloquy way was just so much fun!

The presentation can not be understated here, honestly, I feel like the piece shone so much brighter due to the limitations, (and not just because you wrote about the "Daughters of the Sun" hehe) which is the beauty of this jam!

I will probably reread a couple times because I'm not familiar with the original work and I am trying to make sense of it all, but even without the full scope I entirely bought into the emotion and betrayal Phaedra felt from Aphrodite, for herself and her sisters.

This is so fantastic! It's crazy you did this in such a short amount of time, you had a vision and you DELIVERED. Huge pat on the back to you and Justine friend <3

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Hi Joy, thanks for your feedback!

Justine indeed did an excellent job with the game and really made the writing shine through (Racine's writing being top-tier is also part of the whole thing I guess).

I'm glad you enjoyed the presentation! I tried to make a project which wouldn't just be made under the restrictions, but also made for them!

Ha ha, if you're interested, there is a whole mythological check-up in the devlog if you need more context clues to get the full picture!

And yes!! For once, I really feel like the game is extremely close to my vision, which makes me very happy! Thanks for being so nice as always!!!!