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What a neat implementation of "human as PC"! I enjoyed how in-context the introduction of each interaction type was -- it was fun to see how xxKillerxx reacted to the glitches (and then to the glitch being fixed). I was actually getting some rhythm game vibes between the music and the gunshots, although maybe that would defeat the purpose of managing the stage for an unpredictable "human" player? Anyway, nice work!