Like this approach to the theme, the arts style and the music is also great.
Especially that incorporates the character design with the UI, which indicates where to go next to fetch/drop the pizza.
However, the map's design is confusing, some black walls will cause damage when contact, but some black walls can be go through. Hope that the map design can be more consistent.
BTW, I think I face a bug that I take the pizza but the game doesn't update that I got it. So, the arrow just pointing to the pizza in my hand.