So here’s some input about the games.
- Prota’s a really cute character, and I like that you can decide their sex (female / gynomorph) on most character interactions, but I noticed that interacting with the rescue dog follower (you’ll have to forgive me, I’m not good with names) in Ice didn’t let you pick Prota’s sex, and I would have preferred if Prota kept her canine bits from Cannie in the later games. (I haven’t played FitF yet, but I did notice Prota seemed to have humanoid bits in the scene in Ice where they were being attended to by the goat/wolf grappler.)
- The ‘Have Sex’ option with the aforementioned grappler seems a bit misleading, as nothing beyond what typically occurs with Cannie in her ‘Rest NSFW’ scene or the other Ice followers in their own unique scenes happens, with the grappler’s own ‘Rest NSFW’ scene simply being text. Prota, even when presented as a gynomorph, never seems to be able to have penetrative sex, as the scenes never seem to go beyond anything as far as 69.
- The followers in each of the games are cute and pretty lively, though I do echo some of the thoughts of other users when I say having some male followers could be interesting, and I would love to see new followers and have the current followers obtain more fleshed-out interactions in the future.
- When it comes to which game I found first, it was Cannie, followed by Ice, then FitF, though I have not yet tried the latter.
- When it comes to which I prefer, I can say that, while I haven’t played FitF, I was mildly disappointed upon learning that it was reworked as a turn-based RPG with sprite-based graphics, as I felt the mechanic of finding hidden pressure points on full-scale characters from the previous two games was pretty novel, though I’ll say that it would perhaps have been nice to have an audiovisual cue or somesuch to let you know how close you were to said pressure point, as, even with different variations of the same enemy type in the former two games, the pressure points seemed to move around quite a lot between individual encounters.
- I also wish you could see more of the defeated enemies before they rapidly fade away, and perhaps participate a little more directly with them after combat, if you understand what I mean.
Overall, these are pretty charming games, and I’d enjoy seeing what you choose to do with them in the future.