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Are godot autotiles compatible with godot 4?

Good question, I'll experiment this week and update packages accordingly 👍

Hey there! Any luck with this? :)

(1 edit) (+1)

Oh mb, friend, I didn't check yet. I note that for tomorow

(+2)

Hi :)

Here are my steps :

  • Download Godot 4.x (I'm using v4.3.1 for Windows 64b).
  • Create a new sample project for desktop.
  • Create a sample 2D Scene with a tilemap as a child node :

 

  • In the FileSystem window, drag & drop any godot autotile (.png) you have from my assets collection :


  • In the Tilemap inspector, create a new Tileset :

  • Within the Tileset fields, add a new Terrain with the following options :


  • Now go In the Tileset Tab (should be at the bottom side of the engine window) and drop the autotile.png in it :


  • Select all of the tiles :


  • Go in the "Paint" section, select the options "Terrain Set" + your terrain name and draw the template (in red) as below :


  • FInally, you can go in the Tilemap tab, select your terrain and draw the autotile on the Scene :)

PAINFUL ! I'll see what I can do to make it easier, but it will certainly require Godot to first release an Assets Store so I could package and deliver the autotiles myself :)

PS : this video helps me with the setup : Tilemap and Autotile in 5 minutes | Tiles/Pattern/Terrains in Godot 4 - YouTube

I appreciate the helpful response! Thank you for taking the time, I greatly appreciate it! :)

🥰👍