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I personally don't mind the chess because I'm aware that there isn't much content behind them, I was just adding it as something to be mindful of. There are a ton of other VN's that do similar things for players to unlock bonus content, which I like. The real issue is accessibility, is there really a reason to lock players behind unnecessarily long codes? If they are gonna have a feature like that it should be tied into optional content like the chess since it takes your focus away from the story since your trying to remember the code. There are people in the world who don't have that kind of memory retention. If your passionate and want to show people what you created, shouldn't you try to make it accessible to as many people as possible? But in all honesty, do you really need to whiteknight for the dev? It's feedback. Regardless of whether it's positive or negative, it's something for the developer to take in and reflect upon. THEY decide whether or not to listen. I'm not telling them how to make their game, I'm making a suggestion. THEY decide whether that suggestion is worth consideration. Not me, not you; them. It's ultimately their game to develop after all. I just felt that it was a waste of potential, since I genuinely think they did a great job on the visuals. It's just hard to appreciate them and understand what's going on when I'm distracted by meaningless puzzles and such that, to my knowledge, serve no purpose or have any relation to the story at all. 🤷‍♂️

Ah!  I see now what you meant.  I do agree, as does the dev, that the code thing in chapter 1 was rather long and complicated.  All other chapters have been much easier to unlock the chess game.  As to what I said, I wouldn't call my defense "White knighting".  It just seemed like you were going on and on about how it made the game not worth playing, which I see now isn't the case.  Tone and inflection are lost in translation thru text.  I apologize if I came across too strong and appreciate you taking the time to clarify.