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Wow, thanks for trying it out! we had a pretty good vision of the general loop of the game but the individual steps were for sure improvised along the way so I'm glad that worked out for you. I could see that point with the tedium of carrying things around actually, and its definitely something we would look into changing on further iterations, although some of the tedium is intended, ie carrying the artifact back to the hub is meant to be a tense situation balancing the artifact and trying not to break it, but setting up traps was a bit more tedious than intended. Sorry the crouch roll didn't work, that value is adjustable so that could potentially be changed to be a bit more lenient. Thanks again for all the kind words and taking the time to try out our game!