Yep! All elements have a unique effect! It took a lot of work, there were 4 effects for revolver, 4 for Pirate-15 (+1 for the neutral effect), and 2 from barrels. In total, there were 11 different effects we had to make!
Viewing post in JOHN MUST DIE jam comments
After playing a gain I think I got them all but correct me if I'm wrong:
Pistol: Does something on enemy kill.
F: Explode, I: Slow field, L: Lightning Bolt, M: Purple speed boost pickup
Rifle: Delayed effect when reloading with low/no ammo
Neutral: Damage stuff nearby, F: Damage stuff + explode, I: Slow things nearby, L: Lightning strike that chains, M: Gives player speed boost
And then there is a fire explode barrel and a lightning strike barrel