Really like the presentation of this game as both the art and the audio worked well together. The basic concept is really solid but much like some of the others say, the platforming mechanics hold it back a bit. The jumps were very unforgiving, especially when the red character is as heavy as he is, forcing you to time jumps perfectly. This led to level 2 being a huge frustration as the every time I'd try to jump to the exit platformer, it would either ignore my input or walk him off the edge before registering it. This made the game a lot more frustrating than it other wise would be, because I actually felt the level design and the core idea of the gameplay were really great. That said, with more time to polish those issues I think the core here is something you could turn into a full game and do well with so great job regardless!