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(-3)

Not that great. You should have added a menu screen for configurations for controls. At the very least a joy2key config would have been helpful.

(+4)

For a Ludum Dare game? Dude, this was made in 72 hours. No one has a configuration / custom key-binding menu for a three-day gamejam prototype.  The point is to demonstrate a cohesive playable concept, which they did extremely well. Frankly, I'm impressed with the overall quality they managed in that time frame.