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Hey, I really enjoyed this demo!  I think the difficulty is a bit tough, and I do wish we could possibly adjust what spells we have moving into each room.. I get why we don't, but it'd be a cool option.
An option to refresh chests so we have different spell options would be great.
I keep trying to drag spells to the hotbar even if that's not how it works.

Due to the low health and limited health pick-ups it feels as if you are meant to fail consistently.  Much of the attacks are melee focused without a real way to stun/push-back well enough to keep you out of the danger zone.  I consistently felt pretty powerless and walking into a room with multiple enemies I think I mentally gave up before even making my first move.

Overall I had a great time with it though, and definitely say keep up the good work.  I think the combat system is pretty good once you really get the hang of it.

I'm glad you enjoyed the game despite the hurdles and frustrations. This review highlights the need for proper communication of the game's mechanics. I am very grateful for the feedback!