I get enjoyment from creating a game and choosing the visuals supporting it, not from prompting and pressing generate which is more work than pleasure. I used this example not to tell everyone, that I'm "on the bleeding edge of technology" but as example, why I think it is not "stolen" art.
And now you talk about ai as if you know it better and you say: "you get out of it what you put into it". Maybe you should not speak as the authority on it if you don't understand the algorithm behind it ;)
I'm creating a game not the next monalisa and the average player is probably happier about this art, than my bad beginner art with a never finished game.
fair, many people that don't fully understand AI art jump too the conclusion that it has to be stolen mainly because they don't really understand how training AI works as yes it does work off of existing art that you feed it but it only trains too understand said art so that it learns and creates it's own unique twists, "you want too generate something weird in the style of a famous artist" you can because well an ai can mimic an artstyle it cannot truly completely recreate the original and hence why everything the ai makes is a unique twist. I used to be mixed on AI art but i then i got into the trend myself and formed an understanding towards it that no it's not all stolen as people claim it to be, But Honestly when it comes down to it lot of people are just afraid of AI because they don't understand it which is why it gets lot of outside bad rep.. I know this will get downvoted but i don't care it's the truth. And ai art is not as easy to make as people claim it to be it's not like you write a few words and click a button often times it is a struggle to get what you actually want so making a game like this must have been tricky especially the transformation sequences... I tried it myself never got the hang of it.