The money system needs balancing, it is too easy to generate a crap ton of money from the stock market in particular, and overall which kind of screws up the context of the story and him being poor etc, specially since there's no options to buy a better place etc. It makes the narration and storyline feel off since the player is spending so much money, despite also saying how dire and poor the situation is etc. I think the easiest thing to do with that is to just remove the stockmarket entirely or make it take a very long time to change idk.
Throwing away items after unlocking the safe way to do it via the bigdaddy dude requires a confirmation of throwing something away every single time you do it making it not worth the hassle of throwing something away. Since there's no inventory limits it serves no real purpose currently. Perhaps an easier thing would be resale of goods or some such. or just add an easier way to throw a bunch of stuff out.
As for a personal suggestion, I would like to see some sort of route where the player never uses the ctwitch even at the start (give a choice at that part) or camera to make money but relies on other ways. A storyline that focuses more on the robot building an ego and developing a wholesome relationship with the protagonist. There would still be E content just not ever filmed or anything, and it would be late game content in that storyline that the bot initialtes herself. This could be a path that is much harder to do than the usual path since the protagonist has to find other ways to make money, it could also make for an interesting possible storyline.