Hey! First of all: great vibe!
Here are my thoughts:
Theme:
- For me it is Solitude, Cosmic Horror and we can talk about Ancient Ruins. The feeling of Ancient Ruins is there ^^. One could even bring Endless into the mix, as the last level feels quite big.
What I like:
- Definitely the vibe! Being alone under water in an unknown narrow environment is already creepy. The sounds and music are great to support this and the story told through dead people is really fitting. Textures and low poly style (and the PSX like CD cover) do the rest.
- The tutorial at the beginning told through the environment is a great idea!
- The level is not overloaded with enemies and has even some distinguishable and memorable chambers and parts. Well done!
What I wished for:
- Obviously a longer experience ^^ but for a game jam, this is absolutely fitting! I would like to play a longer version in the future though :)
- Combat felt a bit unintuitive at parts because of the hit-feedback. I originally thought I missed the creatures until I realized that I hat to hit them more than once. The knife felt very good, but I would love to see a bit more of hit feedback for the other weapons. (The creatures are almost constantly moving, so a shaking or other subtle movement to indicate a hit might be overlooked by me)
- After the captain, the text suggested, that I should only go outside if I am ready. Of course I was not ready for the things out there, but I had expected some more sharks or other see creatures or ghosts there. At least I had no enemy outside (maybe I missed them). That level would be great for a jump scare :)
That's it! Thank you again for participating and uploading and congrats for making an actual playable game that really transported a worthy horror vibe!