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Thanks for playing, glad you liked it!  And, yeah, lots of things that could have been added =).  My initial thought (before working in the Endless theme) was for 1 character, with 6 equipment slots for the 6 die faces, and do purely inventory-based upgrades (albeit with no clue how I'd do aggro or something similar to keep it interesting ^_^).  Adding equipment to this would definitely be fun, but was quickly out of the scope of what I could pull off and balance in the jam =).

If you've got an ideas on how the dice could be "behind the scenes", I'd love to hear them =).  I'm having difficultly thinking of a game that just randomly says "surprise! you've gotta choose only between these two characters this turn", or anything like that, unless the randomness is clearly from a die roll or equivalent...  I do also like video games that feel like board games, and that helps sell that, though =).

(+1)

So, I still think they would be okay, not hidden, if you emphasized them a bit more. As I said before, make them bigger while doing a roll animation and let the player understand the significance of that and anticipate the outcome. I think that would be better; right now, they just felt like an afterthought to me.

In terms of things you could do to ease them into the background, my first thought would be some system tied to the theme on the surface. You could call it something like the "Bravery" system and explain it away as something like "Only 2-3 characters per turn will be able to summon the willpower to take action against the cosmic horrors they face per turn; make your choices wisely." You could probably come up with a more creative name and reasoning, but it would be easy to put it in as a hidden system at that point if you wanted to go that route. But of course, you would need a new name then, just spitballing design ideas. :)