Thanks for playing, and glad you liked it!
Heh, I thought that the visually shifting effect on illusionary walls in my '23 entry were pretty obvious to see (but I was completely wrong, I've got 0 evidence anyone ever noticed the effect =). This year I decided to make them much more visually different. And in my first 2 playtests no one noticed a single one even with strong hinting, so I threw subtlety out the window and just drew a big crack over them ^_^.
As for movement, a bit too slow for me too, I probably need to do a re-write/re-factor of how that works (at least for non-realtime-combat games like this one) in my engine before the next jam =). Hopefully you figured out the click-to-move on the map to alleviate that a bit.