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(+1)

Hmm... Seems a number of engines don't separate Shift keys. 🤔 Well, at least Z and . are close enough for the same feel.

Overall, it's a pretty challenging table. The flippers more limited range makes lining up shots more difficult since you can't catch the ball. Pretty much ensures you're always moving.

(+1)

Because there is very little content and no table progression (unlock x to unlock y to get multiball etc) -- I am relying on that difficulty to keep the game from feeling boring in the first 10 seconds :)

If I keep plugging away at this or if I make any more pinball games, I do hope to improve the feel of ball control as a top priority. Thank you again for taking time to give feedback, much appreciated!