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Thanks for playing and the kind comment.

Yes, the village and the non walk able tiles. You are not the first to comment on that. At first I had some fences around the path but they looked very artificial and out of place and I did not want players to get lost in the village. I'll think about that. One of the NPCs should  have been an vendor but I could not implement him in time, sorry (pressing V brings up the non functional vendor interface) it should have openend when you are standing next to him.

About the illusion walls and switches. I wanted the first ones you encounter extra obvious so there is a awareness that something like this exists in the game, further occurrences are less obvious. Kind of a "Look there are illusion walls, you may want to look out for them."

You may be right about some not so obvious traps ;)

I'll will upload a fixed post jam version when the upload block is lifted (may be not on the same day tho).

Thanks for the feedback.