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(1 edit) (+2)

Loved it!

The way the world steadily opens up just by extending your battery and ribbon is very satisfying, it reminded me of A Short Hike (though I'm sure other games too).

The world structure - being able to see most of it from far away and figuring out how to get there - is very satisfying and elegant. The visuals are wonderfully cohesive, and it's cool to see stuff like reflections mixed so seamlessly with the low-res style. Very creative use of household items too, for some reason I especially loved the bottles rolling in the bathtub.

Just to nitpick a little:

  • The game feels quite punitive, especially at the start. Having to worry about both the battery range and the timer means you are constantly being reset. I came to enjoy the battery a lot, especially making it to a power point right as you run out. But the timer kinda remained an annoyance (though it was somewhat satisfying to repeat sections and master the space).
  • The controls are mostly great but could be polished: aiming gets messed up when you're close to walls, especially on the right hand side. It's also frustrating not being able to aim very high, not sure if this is to limit progression or camera problems. Stabbing the pin into walls could feel a bit nicer too - maybe an effect at the hit point or some bend/wobble or something. Thinking about this ability in Mario Odyssey. Maybe it could also stay at the angle you stab it, instead of changing to the wall normal? idk
  • Small bug: Playtime on the save menu shows total minutes/seconds, instead of remainder

Anyway, fantastic entry!!

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I played A Short Hike last month, and was thinking the other day that this was just like it (well...as close as a game about a one-legged robo-cat-maid can get to A Short Hike)

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Thanks for playing the game! I'm glad you enjoyed it! Your game was super neat too <3

Also thanks for the feedback, I actually do hope I'm able to get some polish and additions in and get a cleaner experience in the end.