I’m in awe of what you’ve accomplished here. Love the art style/effects, the battle music, the very funny dead party member text lines and inter-party dialogue, the way XP is earned through exploration, the creative aggro-centric combat-system…
Sometimes you get a set of rolls with inadequate block skills and feel somewhat screwed, but it’s casually fun with the replacement party member system. If there’s something I would want from this though, it would probably be more control over skill selection. (Incidentally, have you played Dicey Dungeons?)
That map navigation thing is an awesome touch. I recall seeing something similar (as well as some of your level design tricks) in Etrian Odyssey, but it wasn’t so conveniently point-and-click there. The map vision cone is cool too.
The sanity system feels a bit tacked on in its present incarnation, with the ability to go and restore it between battles. I like that battles are tactical rather than resource-based otherwise, so perhaps it should be another form of encounter damage instead, like an alternative health bar?
I’ve noticed a very strange bug that isn’t quite an exploit: Switching to the game tab sometimes causes the battle to (mostly) reset. I get new dice rolls, the enemies get their health back and so do I, unless my party member is dead, in which case they stay dead.