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(+1)

I really like those arena games since the basic gameplay loop is pretty quick to set up and you have more time for polishing which shows with this one as well. Object, character and enemy design is great and the soundtrack made me want to play another and another round. A few things I found a little frustrating:

1. The border of the map is not the border of the game which lead to game overs even though I should have had room to dodge.

2. The sprites are quite big for the screen which leaves very little time to dodge incoming enemies. For me personally: playing with the keyboard I was a little to slow to react. With gamepad it was fine though so maybe I just have bad reaction time :)

Overall great job getting so many assets done in such a short amount of time!

Btw: Huh, I got 13 oddities and then couldn't find anymore ;)

(+1)

Thanks for playing!

Getting that border boundary right was harder than it should be, so as a follow-up I'll be tweaking it some more. Wish Unity made it easier. In GMS2 it was a cinch. Regarding the sprite size, definitely something I need to keep playing with. I personally dislike tiny sprites since I want the artwork to be appreciated, unless the small art style is still crunchy. Just need to keep experimenting. Was it any better with a fullscreen? I find getting the HTML and fullscreen settings right kinda mess with the scale too.

(+1)

Yeah, I liked seeing the bigger sprites too - for their visual appeal that is.  Maybe you could balance it out by making the hitboxes smaller instead? I sometimes feel like I still have some distance and the enemies still get me.  I feel like you could make them really tight and it would still feel pretty good since the enemies would need to get really close to get that dog. :)