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(+1)

Great looking game with perfect controls and movement. The perrspective is spot on too. Very nice UI. Nice illusionary wall.

The constant bickering of Jil was super annoying but I guess that's what you went for - and succeeded :D

I got trapped in an area that couldn't get out from.

It needs some more polish on the combat. The enemies sometimes instant moves from tile to tile.

I want to play more, so I hope you finish it post-jam :)

Thanks for playing and the feedback.

I am glad you liked the movement, sorry the bug is blocking you from seeing the content you are interested in. Traps, spinners and puzzles. But you should have seen at least a secret door (the blue crystal), a spinner, an open trap door (to enter the mine), an Illusion wall and some teleporters.

And yes. the combat does need more work. The mob teleporting was an unfortunate last minute problem when I changed the MobAI to use Crossfade() instead of Play(). So its now crossfading from the idle animation to the walk animation with a long fade duration and that is not a good idea :D

(+1)

Yeah I "met" the spinner and the illusionary wall looked really nice :) There were also some random teleporters that confused me (in a good way). You've got a solid engine and great player controller here.