Yo. Thank you, I did a isometric game. But I don't understand, how do I can use "occupyAStarCell(vGlobalPosition:Vector2)"? In "getAStarPath(vStartPosition:Vector2,vTargetPosition:Vector2)":
a method of "aStar.has_point(idxTarget)" will be False, because idxTarget became "if aStar.has_point(idx): aStar.set_point_disabled(idx, true)". And enemies don't can find way to "player.global_position" thank "aStar.set_point_disabled(idx, true)"