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CodaRyu

143
Posts
39
Following
A member registered Oct 05, 2022

Recent community posts

awww, i missed Shirou Day

I can't wait for next year

I find this often happens with games that have cursor-location-based POV.

Try hitting ctrl+0 to change zoom to 100%, and refreshing the page. The glitch shouldn't be due to the game itself, but rather an odd itch.io interaction with canvas+mouse location at different page zooms.

A very, very enjoyable game.

Google "Hyperplexed" for similar stuff. They probably used a tiled GIF for the background, but you can use similar effects via CSS maybe.

Gone fishing?

Fishing gone!

itchio seems to have a filesize limit

so compress ur image before u upload

holy shit

I wish it was real T_T

Certainly fun.

Fun and simple puzzle platformer.

How is it stolen from alphabetagamer? They're a youtuber that does walkthroughs of videogames?

Absolutely incredible puzzle game. I love it.

I mean, they worked hard to make it themselves, makes sense lol

All of them are possible. It's been a long time so I forgot how to do it, give me 2 weeks and I'll return with a solution.

Very fun game!

(wrote the solve explanation because after a few more months, I'm going to forget completely and no longer be able to solve it)

Adding onto this before I forget:

Don't read further due to spoilers:

This is how I solved the game with 22 moves, and 30 moves for 3 trophies.


For the first few levels, you can cheese a little knowing codes in advance, or by carrying/throwing ladder to pass doors. 

For level "Grotto" you can clear it by throwing both the red key over the door, and throwing the ladder over to the door. Then, carry the red key into the next level, this is a "key" part to solving frame 9, opening the red box for getting the green key without needing the red key on this level.

Snapshot 14 and 15 are a bit of clever use to get a ladder, green, and blue key to the top of the level, the ladder is used to solve the next level without needing time travel.

Snapshot 14 is also used

The rest of the solutions are relatively normal and just using the ladder-climb-over-door trick.

I'm so happy to see the demo game is now a full game that got released!!!! I played a long while ago, and think of it every month or so!

Thank you!

I enjoyed the harmless sentry.

Nice music.

You can get inside this building btw:

Is the golden name just from getting all achievements?

I found an interesting place you can enter. Surprised that there wasn't an achievement for getting inside the cafe room/building. Posting screenshot as a reply shortly:

I think you could fix it "everywhere" by: if the player is still falling after a long time (say, 2 seconds of falling, more than enough to fall from the tallest building to the ground), just automatically let them be able to jump again once. Most of time, being able to jump out is enough to escape the small places you can get glitched/stuck in.

I've been finding a stuck-glitch that happens a lot: if you fall between two objects that are near each other, you get stuck into an infinite falling glitch and get stuck. Examples include the railing top of a signpost, certain small objects, the chimney stack near the power generators at the top of the namechange building, etc.

Ooooooh, "Very Secret Place"

This was a decent challenge! I wonder how many achievements there are total?


Getting to the Name Reroll place was interesting.

Nice secret room

Not sure what I did, but the goldfish blocking the bullet hell hand/door suddenly disappeared after I "restarted" walking loops another 3-4 times.

I think it has to do with the time needing to be 12:45ish or maybe 6pm, not sure.

It's a great game overall, btw!

Feedback:

certain game builds seem vastly underpowered or require upgrades otherwise they perform terribly (mainly, game is nearly impossible without sufficient cooldown upgrades. So make cooldown upgrades more common/consistent to acquire?)


Also, the HP-recovered-from-supplies stat isn't shown.

Pressing the enter key seems to make the infection freeze again and make it easily winnable.

It's meant to be square-by-square, so possibly intended that you can only be on 1 square at a time. It's a sokoban-ish game after all.

Amazinggame.

Holy grail in a secret room outside the map, it's pretty cool!