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coincidentally

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A member registered Jul 06, 2023 · View creator page →

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Really unique and creative idea with an amazing art style to match. Awesome job!!!

Really simple and fun game! My only complaint is that the audio is a bit loud, but that's about it. Also, give the poor elf a vacation please :(

My impression after the first couple levels was that it would be a pretty simple and straightforward game but the game quickly increased in complexity with very interesting mechanics. Great work!

I expected a joke game based on the title and banner but it was actually a very decent platformer with some very clever concepts. Amazing work!!

Clever concept, satisfying movement, beautiful sound design, and expertly designed puzzles.  Amazing work! This is definitely gonna be in the top 20.

Fun game with a nice sense of progression and really unique theme, good job!!

Very clever game! Each stage successfully delivered a satisfying aha moment up until the last 2 stages which I felt were a bit tedious and more platformer than puzzle. Other than that, this was one of the smartest and most enjoyable games I've played this jam. Loved the Bill Cypher easter egg too :P

Very charming and clever game! Would love to see this concept explored in a longer game :)

Really goofy game with a lot of personality, would've loved the ability to rotate the banana in addition to moving it around, but overall a really fun experience :)

Hello fellow banana enthusiast! I almost made the exact same game but ended up going with a different concept lol. Overall a really fun little experience, good job! :)

This scratched an itch in my brain I didn't know I had. The difficulty scaling is subtle but it's there and I can tell thought went into picking the order of the foods to cut. Awesome work! 

p.s. the ants creeped me out :(

Really creative and fascinating game! I think having an easier puzzle at the start would've been good since the first puzzle already requires you to go back 2 layers, and having a counter that counts how many of each coloured tile you have would've been a nice QoL addition. Still, this is a really clever game and I'm proud to say I completed it :)

Lags a bit as other people have mentioned but otherwise brilliant concept! See you in the top 20 video ;)

Awesome concept! I had a run that went on for about 5 minutes but unfortunately the scoring system bugged out and said I only ascended 5 meters :(

Really charming writing + art style and fun gameplay! 

nerf weapons build pls

That glass must be really sturdy to be able to withstand the impact of 4 asteroids at once :P

Overall really fun game that was satisfying to control. I like that the camera would zoom out a bit for each asteroid you collected. Good job!

Really fun game and unique take on the theme! I realised was very satisfying to build taller logs than necessary to skip certain strips of land entirely, would be cool if you could get bonus points for doing that instead of taking the safe route of stopping whenever possible. Overall, really great entry!

Thanks! Yeah that's a great idea - I was never happy with the rotation but I didn't figure out how to implement both directions of rotation with just the mouse and eventually ran out of time :(

Having character customisation, a leaderboard, AND an interactive tutorial on a jam game is wild. Fun game that really evokes that "just one more try" feeling although I personally wished the character was just a little less slippery. But overall, really awesome game!

Really difficult but I guess that's the point; I do wish that the first few levels were slightly easier though. That said it was really satisfying to finally land the shot. Nice submission!

Press + scroll is genius, kicking myself rn for not thinking of that… 

Thanks for the feedback!

Hello,

I've been working on a Unity WebGL game meant to be played in mobile browsers. It's been working fine up until the latest build, where it doesn't load on mobile Safari. It still loads when I test it on my PC. I didn't add anything radical from the previous working build, just additional animations in the animator. Has anyone encountered anything similar? I'm wondering if it might be file size issue; the file size has increased quite substantially from about 10MB to 30MB.

Thanks in advance for any help!

Thank you, glad you enjoyed the game! Yeah I’ve received a TON of negative feedback over the grappling hook’s cooldown and I’m kicking myself over not making it reset immediately once you land. It would’ve literally been one extra line of code but it just never occured to me to do that since I was so used to how the game controls already. Guess this shows the importance of having someone other than the developer playtest the game :P

Thank you! I loved your game as well; when I saw the two modes of grappling I immediately went “damn, why didn’t I think of that?”.

Agreed 100% on the cooldown refreshing when you land. Originally the cooldown actually did start upon launching exactly like you said, but I found that I could just latch onto a wall, wait for the cooldown to end, then launch myself upward again to infinitely climb walls, so the cooldown was changed to start only when you release the grappling hook.

As for the drone thing, that’s a really good idea! I did also find it frustrating while playing but I didn’t do anything about it as I thought it added another layer of challenge, but I can totally see how it would be more annoying than fun. Will definitely look into this.

Again, thanks for your feedback and I’m glad you enjoyed the game!

Thank you! Can you elaborate on when the grappling hook didn’t work? I’m aware of a rare case where it looks weird when you’re falling because the grapple point is calculated instantly with raycasting while the animation takes time, so sometimes it looks like the hook is moving through platforms when your velocity is close to/at the limit.

If you’ve encountered any other bugs I would love to know so I can fix them!

Thank you! I remember your name being one of the first to show up on my dashboard :)

Glad you enjoyed the game!

Thank you! I don't regret the cooldown timer as the game would be far too easy/exploitable without it, but I definitely should've made the cooldown end immediately once the player lands so players don't have to sit around waiting for the cooldown to end.

Glad you enjoyed the game!

Thanks! That's actually a pretty good QoL feature, will look into it!

Thanks! I will be implementing that in the post-jam version :)

Thanks! Yeah as others have mentioned I definitely made a poor decision with the cooldown, will be fixing this after the jam!

Thanks! I agree the cooldown is definitely too long and it’ll be adjusted in a patch after the jam!

Thank you! Yeah the cooldown resetting when you land on the ground is definitely going into a patch lol, in hindsight I definitely should’ve implemented that earlier in development. Oops 😬 

Thank you!

The chain jumping while trying to avoid obstacles actually sounds like a really fun idea, although it would be a totally different type of game with a totally different level design. If I make this a full game I would totally have a section like that!

Also I definitely wanted to have jump king style slopes but I just didn’t have the time :( 

Thank you! Having the camera pan down while falling is an excellent idea, will definitely add it in a post-jam version!

A fun 3D platformer with just the right amount of frustrating controls. I'm not sure if it's a bug but the audio stutters whenever a button is pressed which I found quite jarring, but otherwise this was pretty enjoyable!

This was fun! Not sure if this was intentional but pressing the arrow keys seems to reset your momentum entirely, I thought it would've been cooler if it preserved your momentum but gave you a little bit of control over where you land. Still, great submission!

Simple but fun. Got me spamming both left and right mouse buttons in frustration quite a number of times lol

Thank you! The multiple grapples idea was something I wanted to explore and could make for some really interesting level design but I discarded the idea early in the jam as it didn't really make sense given how grappling guns work IRL :P

Still, I might explore the concept further if I continue development. Maybe not as a feature inherent to the grappling gun but as a feature similar to the dash reset crystals in Celeste, which could be super interesting!

Also yes I am :)

First one on the leaderboard! Overall pretty frustrating but satisfying, as a Foddian game should be. I think a lot of people define "Foddian" as "getting over it-like" but IMO the control scheme definitely follows in the tradition of Foddy's early works like QWOP and GIRP.

Interesting premise and beautiful game page as always. My only complaints would be the framerate dips at times and the collision glitches mentioned in the description, but otherwise this is a great entry. Good job!

Thank you! 

I’m not a huge fan of how long the cooldown is either, but after some testing I found it to be necessary to prevent the player from just chain grapples to climb walls. The cooldown should definitely be shortened significantly if the player is on the ground though. 

Of course, I’m sure there’s a way I could tweak the grappling gun’s physics to allow for a shorter non-exploitable cooldown, but that would mean having to make a ton of adjustments to the level design and well, I just didn’t have the time :P

Definitely one of the considerations for a post-jam version though, and again, thanks for the feedback!