i got one character that was crazy , he is an archer , inventory uses ring of regeneration (also smth else i forgot) and never flee,its more op when he is solo because every turn he hits its dealing high damage, solo the boss with just few health left and won it , its been a few months ive been this excited from a game
comuser
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Wow, it's really interesting to hear about your game development journey! Your diverse range of projects and experiences shows your dedication to learning and improving as a game developer.
I'm impressed by how you're taking this opportunity to enhance various skills, including marketing, rapid prototyping, and focusing on polish. It's true that these aspects are often overlooked or delayed in longer development cycles, so dedicating more time to them from the beginning can greatly enhance the overall experience
It's great to see that you're focusing on shorter development cycles to fight scope creep and get early validation for your game ideas. It's also nice to know that you're actively working on different skills and polishing your games from the beginning. Congratulations on the releases of Within a Dead City and sleep.Walker! Looking forward to seeing you more from Tiny Mass Games and good luck with your future projects !
I wasn't expecting much when I started playing this game. I assumed it would just be focused on sex and ero. However, I was surprised to find that the story is very good and the comedy is well-suited to the plot. I enjoy games where the characters have their own unique thoughts and emotions, rather than just focusing on the sexual content
Oh, absolutely. Because as we all know, passionate people never receive negative feedback. So clearly, if someone receives negative feedback, they must not be passionate at all? makes sense from my ass, and I'm sure the devs will be thrilled to hear that all their hard work is just the equivalent of learning how to make a sandwich. I mean, who needs passion and creativity when you can just slap some bread on butter.
Despite the negative feedback, it takes a lot of courage and dedication to be a game developer. Creating a game is no easy feat even if its bad, and it's impressive that you have put in the time and effort to make one. It's important to remember that even the most successful game developers face criticism and setbacks, and that every failure can be a lesson in disguise. So let's give you a round of applause for your hard work and perseverance, and wish you the best of luck in your future endeavors!
and you guys need to chill, criticism can be valuable for game developers to improve their work, but there's no need for such harsh and hurtful comments. remember that behind every game is a human being who has put their time, effort, and passion into creating it. Making negative comments and spreading hate can not only hurt the developer's feelings but also discourage them from continuing to pursue their passion.
I think this game could benefit from a clearer objective that’s introduced early on. When I first played the game, I found it challenging to understand what the game mechanics were and what I needed to do to win (i learn when i play) . Eventually, when I destroyed all the obelisks I'd just won just like that, I dont focus too much on destroying the obelisk and instead i prioritized keeping my people alive and healthy. I originally thought the game was solely about survival until all enemies were killed. Overall, I had a great time playing the game, nice game man