ah thank you so much!
chasecubed
Creator of
Recent community posts
Heyo --
First off, I want to say I love this program and how quick it was to learn and figure out how to push its limits.
Below will be a list of things I have been finding myself hoping for with future updates.
- different mouths for mouth sounds
- this ones kind of a big one--its something I was surprised to not see in the base program (as it's available for many of the others i've tried out.)
- loop / non loop toggle for animations
- This had confused me to no end, before i realized that using the animation feature means it will continuously animate on a loop forever, even if its a blink/talk animation.
- It would be super super super helpful to have a checkbox that makes it loop/non-loop (hold last frame of animation)
- Layer organization!!! pleassssssssssssseeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
- visibility toggle for working layers
- color coding for layer organizing
- ability to collapse layers / nodes
- ability to drag and organize the layers
- bulk linking and or hot key implementations. Like L for link click on you want. Vs having to mouse over to button mouse back over to layers. (When you get a lot of layers you suddenly can find a damn thing lol)
- New features:
- eye tracking / quick face mesh / mouse tracking for chosen nodes (with the ability to control the strength and elements)
- ability to control physics and type of drag (edge or radial drag vs y drag)
- use of splines / paths (being able to draw or use your mouse to click where the joint vertices should go)
- variation in activation animations (bounce, shake, continuous bounce/shake, squash/stretch)
- an option to mirror physics on a single object and/or with multiples.
- It would be really helpful for symmetrical models -- like we want the twin-tails to bounce the same, but have rotational drag in opposite directions, being able to copy/paste and or link them in some way to show they share mirrored physics would be cool
Thank you for hearing me out--if you need further clarity on anything above, I'd be happy to expand on my suggestions.
Our build was having issues building and we ended up not able to submit right as the time expired.
Thank you in advance!
https://chasecubed.itch.io/the-need-to-live
working on a commission, and thought about adding animated elements. no gif capability on HONK was definitely a lil sad, but glad to see support is on its way! <3
pluses: allowing for background animation, i,e. flowing capes, hair, sparkling doki doki aesthetics
also allowing for animated layers can also give a whole new impact to an emotional change too. think tumbleweed for loneliness, sudden darkness for terrifying, or steam puffs for anger, etc.
additional thoughts: allowing for chroma keying the bg of gifs, as a lot of animation programs cannot export/preserve transparency in gifs when exported. (shakes fist at csp)
game was fantastic! the story was written with style and a deep class consciousness that's rare to see now a days. awesome stuff, really.
Twitch highlight: https://www.twitch.tv/videos/1620658079
Super fun and sweet, with ominous overtones and exceptional lore. A world built ready-made for your own interpretations and head-cannons.
Twitch stream highlight: https://www.twitch.tv/videos/1620627699
this was incredibly fun to play with @tundraflame--the allegories and political consciousness that it was written in really felt i had been thrown back to the mid-century [redacted] stuff!
Twitch Stream Highlight: https://www.twitch.tv/videos/1620619588