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chewdawg

83
Posts
5
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5
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A member registered May 23, 2021 · View creator page →

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Took me a minute to understand what was going on. Once I got the hang of it I was able to make some cool combos. Overall well done!

Cool game. Needs a little balancing tho, if you don't save up for the following levels you get destroyed. Overall well done!

Extremely smooth and polished. Controls felt really good. Didn't quite get the scale aspect as I was playing tho. Overall well done!

Tough game but well designed. Overall well done!

Absolute banger! Great use of the theme.

Well polished game, everything feels pretty good. Could have used some sounds. Overall well done!

Great dialogue and art style. Mini games could have used a bit more instructions and polish. I did like how extra buttons would float around the other levels. Overall well done!

Love the style. Movement controls were nice and tight, the dash was a bit overtuned. Overall well done!

Jam jam jam

This game was tough, definitely rage inducing. The mini levels were well designed. I'd tweak the character controller  a little so they air time was more predictable. Overall well done!

Nice game, cool vibe. Would be cool if the different sized asteroids took up a different amount of inventory space, as is going for large asteroids will almost always net the biggest payoff. Overall well done!

Cute game and good level design. Mechanic definitely fits the theme. Overall well done!

Super hype! Extremely well put together. The bomb destroyed me. Well done!

Great use of the theme. Loved the slip and slide level, it really felt good. Only improvement I would make would be the ball lifting mechanic for one of the levels. Overall well done!

Well polished game. Love the way the black glob would move and split and chase you. Wish the player moved a tad faster. Overall well done!

Great concept and mechanics. I like how each app got progressively harder. Only thing I would improve is the responsiveness of the scaling. Overall well done!

Did a full up, down and combo run. Was interesting to see how some of the mechanics worked with each other. Would have been nice to show what the less or more choice would have been because some of them end up feeling like the same thing, ex: gravity down and jump higher are pretty much the same thing. Overall well done!

Love the format. Excellent question selection. Overall well done!

Love the art style and very satisfying to play. A slightly more zoomed out cam would have helped to see the incoming hot winds. Overall well done!

Very fun game. Being able to keep building the same thing would have been nice without having to click back every time. Overall well done!

Very cute and comfy. Took me a minute to realize I needed to focus on matching the score. Overall well done!

I enjoyed this a lot, once I scaled large enough to see the edges of the lake I was sold. In the end there is only frog. The tonguing could use a little more polish. Overall well done!

Good level design. Very tough to get far, stockpiling unspent mana for future runs would have helped. Overall well done!

Nice combining a bullet hell shooter with the scaling aspect in terms of maneuverability and damage. Def add a note on the game page that space is the shoot button somewhere. Overall well done!

Nice cohesive style. Having some kind of auto attack would have been pretty cool. Well done overall!

Great vibe! The gradual size changes were great as the main ball was rolling, the instant random size changes were a bit chaotic to account for. Overall well done.

Love the balancing + tetris aspect, and the scaling of the objects was subtle but effective.

Great use of scale and color palette. Good thing you had the level reset button as some of the levels were very easy to get soft locked. Excellent submission

Super chill game. Easy to pick up and play. Great vibe! Is there any benefit to making the fish larger?

The movement and pixel art were satisfying. Would have been nice to be able to rotate the camera to make backtracking easier. Nice submission

Interesting concept and nice art style. Took me wayyy to long to figure out the mouse let you move the mirror.

Interesting concept once you get the hang of it.  I couldn't get past level 5

This was a well polished and tough game, the levels are definitely designed to kill you. Would have been nice to have some bg music, a little more visual clarity for where the spikes come out and perhaps making the pillars that hang from the roof look a little more obvious. Overall well done!

I dig the aesthetic and enjoyed the puzzles based on the role swapping. Controls were a bit tough for me. Overall great work!

I like the vibe. Wasn't sure about the objective other than laying eggs and eating whatever the sub was spawning.

Cool game, nice visuals/music/sound. Not sure if the controls were difficult or the levels were difficult. Would have been cool for up or w to be jump as well. Overall great job!

Great atmosphere! The tension really built up when the creature was chasing me down. Is it supposed to be impossible to kill the creature?

Stealth pooper, love it!

Enjoyed myself much more than expected. I can totally see this fleshed out into something bigger. Had an issue where completing the 5th dungeon and grabbing the feather didn't register for me. The drawing bit was pretty awesome! Overall great work!

Took a minute to figure out what everything does. Enjoyed myself. Bravo to whoever put together the ai and how it makes decisions on whether to jump or not. Would love some insight into the logic behind it.